Call for Papers

The organizers solicit previously unpublished papers offering novel research contributions in any aspect of multimedia, visualization and human computer interaction.

The major areas of interest include, but are not limited to, the following topics:

Track 1: Multimedia

  • Affective Computing and Cross-Media Sentiment Analysis
  • Augmented Reality
  • Authentication and Watermarking
  • Biometrics and Pattern Recognition
  • Compressed Sensing
  • Compression and Segmentation
  • Computational Photography
  • Content-Based Multimedia Retrieval
  • Copyright Issues for Multimedia Data
  • Deep Learning for Multimedia
  • Digital Watermarking and Finger Printing
  • Distributed and Mobility-adaptive Clustering for Multimedia
  • Face Detection and Recognition Algorithms
  • Feature Extraction from Multimedia
  • Hypermedia Security
  • Image and Video Processing
  • Languages for Distributed Multimedia
  • Mobile Multimedia Analysis and Understanding
  • Multidimensional Signal Processing
  • Multimedia Activity and Event Understanding
  • Multimedia Software Engineering Issues
  • Multimedia and Cognitive Computing
  • Multimedia Communication and Sensor Networks
  • Massive volume and Temporality Issues in Multimedia
  • Multimedia and Big Data
  • Multimedia and Cloud Computing
  • Multimedia and Vision
  • Multimedia Authoring and Enrichment
  • Multimedia Coding and Compression
  • Multimedia for Surveillance and Monitoring
  • Multimedia Networking and Communication
  • Multimedia Security and Forensics
  • Multimedia Signal Processing and Enhancement
  • Multimedia Transport and Delivery
  • Music, Speech and Audio Processing in Multimedia
  • Social Multimedia
  • Steganography and Steganalysis
  • Trust and Privacy Issues in Multimedia Systems
  • Virtual Reality and 3D Video Streaming
  • Visual Cryptography
  • Wireless Broadcasting and Streaming

TOP

Track 2: Visualization

  • 3D Printing Innovations
  • 3D Visualization and Data Analysis
  • Additive Manufacturing
  • Aesthetic Computing
  • Ambient Information Interaction
  • Automated Generation and Layout of Visualisations
  • Big Data Visualization
  • Biomedical Imagery
  • Cloud Computing and Visualization
  • Cognitive Visualization
  • Computer-Assisted Visual Art and Design
  • Data Modeling
  • Data Reduction and Uncertainty
  • Data Representations
  • Data Transformation
  • Data Visualization in Virtual Environments
  • Deep Visualization
  • Digital Modeling and Fabrication
  • Ensemble Data Visualization
  • Evaluation of Visualization
  • Flow Visualization
  • Fusion of Vision with Audio and Other Modalities
  • Gestural Computing
  • Graph Drawing
  • Interpolation
  • Mathematical Thinking and Visualization
  • Open Data Visualization
  • Performance Visualization
  • Scalable Visualization
  • Scientific Visualization
  • Software Visualization
  • Terrain Visualization
  • Time-Varying Large Data Visualization
  • Usability and Visualization systems
  • Visual Analytics
  • Visual Languages
  • Visual Opinion Mining
  • Visual Programming
  • Visual Representations
  • Visual Streaming Methods
  • Visual-Based Knowledge Discovery
  • Visualization Algorithms
  • Visualization for Machine and Deep Learning
  • Visualization of Computational Processes
  • Visualization of Medical and Biomedical Images
  • Visualization on GPUs and GPU Clusters

TOP

Track 3: Human Computer Interaction

  • 3D Facial Feature Extraction/3-D Interaction
  • Adaptive and Personalized Interfaces
  • Affective Computing
  • Animal-Computer Interaction
  • Architectures for Interaction
  • Artificial Immune Systems
  • Automotives and HCI
  • Big Data Analytics for HCI
  • Body Sensors and Communication
  • Brain-Computer Interfaces
  • Cognitive Models of Intelligence
  • Collective and Swarm Behavior
  • Computational Imaging
  • Computer-Human Interaction for Recommender Systems
  • Context-Awareness
  • Deep Interaction
  • Digital Storytelling
  • Distributed User Interfaces
  • Electronic, Mobile and Ubiquitous Commerce
  • Gaze Based Interactions
  • Gesture Models and Recognition
  • Haptic User Interface
  • HCI and Healthcare
  • HCI Methods and Theories
  • Human Activity Modeling and Support
  • Human Interactions with Cyber-Physical Systems
  • Human Aspects of Information Security
  • Human-Robot Interaction
  • Integration of HCI and Agile Methods
  • Interaction in Smart and Intelligent Environments
  • Interaction through Wireless Communication Networks
  • Interactive Generation of Textual and Visual Works
  • Interfaces for Large Displays
  • Interfaces in Automated Manufacturing
  • Learning and Collaboration Technologies
  • Mobile and Situated Crowdsourcing
  • Modeling of Learning and Thinking
  • Multimodal Interface
  • Multisensory Human-Computer Interaction
  • Natural Language Processing
  • Natural User Interfaces (NUI)
  • Pervasive Computing
  • Privacy Methodologies in HCI
  • Remote and Face-To-Face Collaboration
  • Self-Organization in Socially Aware Ambient Systems
  • Social Computing and Social Media
  • Socially Intelligent Human–Machine Interaction
  • Technology for Differently Able Person
  • User Interfaces for Cultural Heritage
  • Virtual and Augmented Reality

TOP

All papers that conform to submission guidelines will be peer reviewed and evaluated based on originality, technical and/or research content/depth, correctness, relevance to conference, contributions, and readability. Acceptance of papers will be communicated to authors by email.

All accepted papers will be published in the proceedings. To be published in the Conference Proceedings, an author of an accepted paper is required to register for the conference at the full rate.